Interactive
I’ve always been passionate about interactive development, and I’ve worked professionally in the game industry while also self‑publishing two Android games on Google Play. I have hands‑on experience with major real‑time engines such as Unity3D, Unreal, and CryEngine. My blend of technical and creative skills gives me a strong understanding of how game development comes together.
Aftershock
Aftershock is my first self-published Android game that is currently being sold in Google Play. It’s a simple twin stick shooter where player must defend them self from wave of alien invasions. Game is based off StarCraft custom map with same name that I created back in high school long ago.
Pulse Infiltrator
My 2nd self-published Android game that is currently being sold on Google Play store. Game is a first person puzzle game where the player must solve environment puzzles to progress throughout the levels. Game was inspired by Portal and Mirror's Edge art style.
The Saboteur
Triple AAA titled game published by EA for Xbox 360 and Playstation 3 . I was in charge of world environment creating assets and populating the world of the Saboteur. Game had very unique art style that changes from black white noir theme to colourful artistic world as player progress liberating enemy occupation.
Silverwinds
Silverwinds has been my on and off project that I started back when iPhone 3GS was popular. It was originally started off Castlevania clone but later when I picked up the project again it was changed to Zelda like gameplay. Silverwinds has never been published or completed and one day I’m hoping to complete this game.