Graphics
I specialise in producing clean, effective 3D graphics that elevate concepts and bring them to life. My approach combines technical skill with thoughtful visual design to deliver polished results.
Environments
This this gallery showcases my range in crafting large scale 3D environments and detailed environment props. I focus on creating immersive mood and atmosphere through lighting, volumetrics, and strong visual design, using tools like 3D Studio Max and Photoshop. Beyond modelling and texturing, I also optimise rendering and build efficient, visually striking effects.
General 3D
This page showcases my general character and mechanical 3D artworks, featuring a mix of fan creations and original designs. I work with 3D Studio Max, ZBrush, and Photoshop to handle modelling, high‑resolution sculpting, and texturing, and I typically render using real‑time engines like CryEngine or Unreal Engine. I can create original characters from the ground up or faithfully follow concepts provided by other artists.
Visualisation
I’ve worked with major engineering companies in Australia to produce visually striking 3D concept renders using CAD data for PR and tender presentations. My visualisations help clients understand how a development will look once completed, including staged construction timelines and clear project communication. I typically use real‑time solutions for fast turnaround, and when maximum quality is required, I turn to V‑Ray for high‑end pre‑rendered results.